manualhas.blogg.se

Texturepacker with skin
Texturepacker with skin




texturepacker with skin
  1. #TEXTUREPACKER WITH SKIN MAC OS X#
  2. #TEXTUREPACKER WITH SKIN SKIN#
  3. #TEXTUREPACKER WITH SKIN OFFLINE#
  4. #TEXTUREPACKER WITH SKIN WINDOWS#

Which makes it an instant winner if your asset workflow involves those other, lesser, OSes.

#TEXTUREPACKER WITH SKIN WINDOWS#

Versions are available for recent OS X, Windows back to XP, and Ubuntu Linux. So in lieu of actually producing that, let’s just tell you:Īre you creating sprite sheets as a part of a workflow? Running just about anywhere, targeted just about anywhere? Then you need to look into TexturePacker carefully … and if you have before and it didn’t crank you up, check out the sparkly new version 2.4.0 again! Unfortunately, time for that just has not turned up … and it’s not likely to in the foreseeable future.

#TEXTUREPACKER WITH SKIN MAC OS X#

So for an embarrassingly long time now, we’ve been meaning to get around to doing a head to head review of the two main Mac OS X sprite sheet creators for cocos2d, Zwoptex and TexturePacker. We’re having a smidgen of trouble coming up with a compelling use case for this kind of thing, but hey, it’s worth taking a look at just to see how they went about approaching the problem! The system also allows you to do simple searches for subviews like jQuery with CSS selectors…

#TEXTUREPACKER WITH SKIN SKIN#

It allows you to load a CSS file and skin UIView elements.

texturepacker with skin

GAViewStyling classes provide a means to drive UIView cosmetic properties via CSS declarations in an HTML document…Īnd CSSApply is another take on the same kind of thing:Įxtremely lightweight skinning system for iOS.

texturepacker with skin

One of those WebKit features is the CSS engine. One of the neat parts about having a library, GAJavaScript, that makes it easier to access JavaScript is that using WebKit functionality becomes easier. GAViewStyling goes with the GAJavaScript project we mentioned earlier: But if that does sound interesting to you, here’s a couple projects to check out: … no, it never really occurred to us either. H/t: struck you “hey, wouldn’t it be a great idea to be able to style my app’s interface with CSS?” Pretty cool, huh? Well, it just went 1.0 final, so check it out: Source on github, documentation at wiki.Īnd as an aside, for another take on supersizing your logging goodness, check out iConsole part of the excellent Charcoal Design collection!

  • Open raw buffered traces files that you brought back from client applications not directly connected to the log viewer.
  • Save viewer logs to share them and/or review them later.
  • Secure logging (connections use SSL by default).
  • Buffer all traces in memory or in a file, send them over to viewer when a connection is acquired.
  • #TEXTUREPACKER WITH SKIN OFFLINE#

  • Online (application running and connected to NSLogger) and offline (saved logs) log viewing.
  • View logs using the Mac OS X desktop viewer, accept connections from local network clients (using Bonjour) or remote clients connecting directly over the internet.
  • It replaces your usual NSLog()-based traces and provides powerful additions like display filtering, image and binary logging, traces buffering, timing information, etc.

    texturepacker with skin

    NSLogger is a high perfomance logging utility which displays traces emitted by client applications running on Mac OS X or iOS (iPhone OS). Remember that NSLogger thing we mentioned almost a year ago? If not, this is what it is:






    Texturepacker with skin